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After Special Forces, the series was starting to lose touch with its original spirit by introducing lame characters and terrible plotlines that revolved around said characters, particularly Deception‘s dreadful quest mode starring some Shaw Brothers reject calling himself the hero. Not even MK4 was as bad as these two Shokan-sized mistakes, but admittedly it wasn’t much better, either. Special Forces turned out even worse, churning out a horribly bland product that nobody would guess had anything to do with Mortal Kombat just by glancing at it. Mythologies had an interesting premise, but it was ultimately hampered by unfair difficulty complemented by too many pitfalls mixed with one of the worst control schemes in game history. Lastly, Brutalities are the last finishing move which like Mortal Kombat 3 is a explosive combo attack that can be performed on a opponent or multiple opponents.Mortal Kombat‘s previous attempts to break out of its conventional one-on-one fighting roots have been… if there’s a more condescending way to say “subpar,” that’d be the best adjective. A new finishing move called Mutalities can be performed like fatalities but on multiple opponents. Once this meter is filled a fatality can be performed at any point in the game against any enemy. These are performed different then the arcade versus counterpart, here the player has to perform combos on multiple enemies to fill up a fatality meter. Like stage fatalities another adoption of the Mortal Kombat franchise is the fatalities. Familiar to Mortal Kombat players are stage fatalities that can be performed when playing on certain key spots like pits in the floor or rotating spikes.

This system allows the player to form combo attacks on multiple enemies on the ground as well as bringing the opponent into the air like Devil May Cry and continuing the combo. Gameplay features in the game include a fighting mechanic called Multi-Directional Kombat System.
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Along the way, they encounter various allies and enemies from the first two Mortal Kombat games, including fan-wielding warrior Kitana, four-armed behemoth Goro, and hellish ninja Scorpion.Īs a hidden bonus, the North American version of the game includes an emulation of the arcade version of Mortal Kombat II, which is unlockable with either a special cheat code or by completing secret missions in the main game.
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Players assume the role as one of these warriors as they venture through the nightmarish realm of Outworld under the instruction of the thunder god Raiden (with assistance from action movie star Johnny Cage and elite Special Forces operative Sonya Blade) to save Earthrealm from the sinister plot of the sorceror Shang Tsung. Rather than serve as a character's prologue to the original Mortal Kombat (like previous spin-offs), Shaolin Monks retells the events of Mortal Kombat II through the perspective of two Shaolin Monks: Liu Kang and Kung Lao.
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Along with the main campaign, which can be played co-operatively with two local players, the game also features an offline Versus Mode, letting two players duke it out with unlockable characters and unique stages (each with different layouts and traps). Mortal Kombat: Shaolin Monks is a 3D action-adventure beat-'em-up game developed by Midway Los Angeles and published by Midway for the PlayStation 2 and Xbox on September 16, 2005.Ī spin-off of the Mortal Kombat series of fighting games, Shaolin Monks infuses versus fighting game mechanics (along with the series's staples, such as Fatalities) with beat-'em-up elements.
